I know about the Terran data that must be acquired.Īre there guides somewhere that I can't find? The XTM manual is rather bare. Is XTM meant to have us find all that stuff as we explore? I wouldn't mind but most of the new items don't seem to have even any info in the ware screens (at least to me) and the fact that they haven't had time to update Betty and things like Sector Planner don't work yet for XTM. I have started a new XTM game with a vanilla plot start (never finished vanilla plot). I thought Xtm was being played for a while now but there don't seem to be the kinds of lists for stats/guides etc that we have here. One thing I don't seem to find in the XTm forums is the level of detail we have for Vanilla universe for things like station stats, wares, and weapons. ![]() Or are Xenon stations now part of the "roaming Xenon patrols" that I have heard discussed.? new commands, new stations, new wares and commodities, even new ship types.Ī fuller list of features is available in the thread, along with information of installing XTM.įor further details about the Xtended Mod visit the Xtended Mod forums which include a set of FAQ'sĮgosoft host the download but do not support it, you should check the Xtended Mod forums to check for new versions and dedicated supportĪre the Xenon stations set to respawn if you destroy them in Allied race sectors? I keep killing one that seems to act like the "12th" pirate station that has to exist somewhere at all times. new in-game effects, from weapons to soundtracks to planets over 90 new ships from all races, including the M0 and a selection of ships remodelled and brought back from X2 an incredible 90 new universe sectors, including the Terran Solar System and new race sectors The Xtended Mod is a fan made modification for X3 that expands on the original universe in many ways. After certain sectors are discovered and the player gets a certain reputation with factions the main plots will unlock. hopefully these two threads will better server the needs of the community. The universe in the xtended mod starts out in a new 'expansion region' with just a few sectors that the races quickly claimed for themselve and begin to open up new jumpgates from there on. With 2 threads we've split the discussions into two distinct types those who want to talk about playing XTM and those who need technical help getting XTM to run properly. Why 2 threads? The shear volume of new posts related to this mod made containing it to one thread unworkable. Careful using this for equipment (i.e., jumpdrives) the resupply ship will give the supplied ship its jumpdrive. Not sure if other regions will make me crash or not too but I havent been able to dig up any info online so I figured Id ask here if someone has figured this one out. If you have a technical problem with XTM, are having problems installing it, or think you've found a bug please post in the thread instead. The commands you can give with supply command: Resupply - pick a ship, pick a weapon, tech, energy cells, missiles or whatever, pick a quantity and off it goes. Not sure if its cause I installed something wrong but with Xtended and Imps cockpit mod I crash every time I go to Cloudbase North West. If you have a question about a specific mission or type of ship post it here. This thread is for discussions and chat about playing the XTM mod.
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